Indie studio making games, tools, and extensions.
I'm building tools and games with Godot Engine — from physics extensions to procedural planets. Everything here is made to be useful, playable, and open to learn from.
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cuberact-library
v1.0.02D rope physics for Godot 4.5+. Verlet integration, collisions, anchoring, breaking, and a fully modular architecture. 14 example scenes included.