Michal Nikodím aka NkD
Cuberact
I'm a solo developer building games and tools for the Godot Engine. Cuberact is my indie brand — a place where I build things I wish existed, and share them with other developers along the way.
What I'm working on
My first release is cuberact-library — a GDExtension that started with CRope2D, a 2D rope physics component built on Verlet integration. It handles collisions, anchoring, breaking, and comes with a modular architecture so you can plug in custom forces, renderers, and line processors — all from GDScript, no C++ needed.
The library is free to use for learning, prototyping, and jams. You only need a paid license if you ship a published game with it.
I'm also working on a game — it's why the rope library exists in the first place. I'm building the tools I need for my own game, and releasing them for everyone.
Why Godot
Godot is open, lightweight, and gets out of my way. The GDExtension system lets me write performance-critical physics in C++ and expose it as native Godot nodes — the best of both worlds.
Links
- X / Twitter — news and updates
- GitHub — examples, docs, releases
- YouTube (Cuberact) — devlogs and demos
- YouTube (personal) — older dev videos
- itch.io — downloads
- Ko-fi — support the project